devto 2026-06-06 원문 보기 ↗
Hi, my name is Ri.
I'm a software developer, but I had never built a game before. No game dev experience, no Unity skills, nothing. Just curiosity and a decision to try.
Three months later I have two games live on the App Store. Here's what I actually did.
Everyone says "use Unity for games." I tried. I spent time learning Unity, went through tutorials, understood the basics.
Then I made a decision — Unity is for my third game. Not the first.
Why? Because I already knew React Native. And the fastest way to ship is to use what you know. Unity has a steep learning curve and I wanted to actually finish something, not spend 6 months learning a new engine before writing a single line of game logic.
So I built both games in React Native. Yes, really.
Linko: One Line Path — a minimalist puzzle game. You connect all dots on a grid using one continuous line. Sounds simple. Gets brutal fast. 5x5 grids for beginners, up to 9x9 for expert. 5000+ levels total.
Bricko: Brick Photo Art — you build pictures brick by brick, like pixel art. Each picture is a grid of colored bricks you place one by one. Relaxing, satisfying, visual.
Both are casual. Both are simple in concept. That was intentional.
Puzzle generation for Linko. Generating valid one-line path puzzles that are solvable but not trivial took the most time. I had to make sure every level actually has a solution before it shows up to the player.
Performance. React Native is not a game engine. Rendering hundreds of brick cells smoothly in Bricko required optimization I didn't expect. Flatlist tuning, memoization, reducing re-renders — all of that became real work.
This part surprised me with how much time it takes. Screenshots, metadata, age ratings, review guidelines — Apple is detailed. My first submission got rejected for a minor reason. Fixed it, resubmitted, approved.
The whole process from first submission to live on store took about a week.
Start thinking about marketing on day one, not after launch. I built for 3 months and only started thinking about users after the apps were live. That's backwards. Build in public, share progress, get feedback early.
If you're curious — both are free to download:
🧩 Linko: One Line Path
https://apps.apple.com/us/app/linko-one-line-path/id6774304399
🧱 Bricko: Brick Photo Art
https://apps.apple.com/us/app/bricko-brick-photo-art/id6768135258
Honest feedback welcome. Good or bad.